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CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2009
ACM
14 years 9 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2005
ACM
14 years 9 months ago
Assessing differential usage of usenet social accounting meta-data
We describe a usage study of Netscan\Tech, a system that generates and publishes daily a range of social metrics across three dimensions: newsgroup, author, and thread, for a set ...
A. J. Bernheim Brush, Xiaoqing Wang, Tammara Combs...
ICWSM
2010
13 years 10 months ago
StepGreen.org: Increasing Energy Saving Behaviors via Social Networks
Decades of research have explored factors that can influence green behavior. However, much less is known about the ways in which technology in general, and social technologies in ...
Jennifer Mankoff, Susan R. Fussell, Tawanna Dillah...
FC
2010
Springer
169views Cryptology» more  FC 2010»
14 years 1 days ago
A Formal Approach for Automated Reasoning about Off-Line and Undetectable On-Line Guessing
Abstract. Starting from algebraic properties that enable guessing lowentropy secrets, we formalize guessing rules for symbolic verification. The rules are suited for both off-line ...
Bogdan Groza, Marius Minea