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» Moving Objects and Their Equations of Motion
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CA
1999
IEEE
15 years 10 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
ICCV
1995
IEEE
15 years 9 months ago
A Theory of Specular Surface Geometry
Atheoreticalframeworkisintroducedfortheperceptionofspecularsurfacegeometry.Whenanobserver moves in three-dimensional space, real scene features such as surface markings remain stat...
Michael Oren, Shree K. Nayar
ECCV
2008
Springer
15 years 7 months ago
Improving the Agility of Keyframe-Based SLAM
Abstract. The ability to localise a camera moving in a previously unknown environment is desirable for a wide range of applications. In computer vision this problem is studied as m...
Georg Klein, David W. Murray
SGP
2007
15 years 8 months ago
Dynamic geometry registration
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
Niloy J. Mitra, Simon Flöry, Maks Ovsjanikov,...
ICCV
2005
IEEE
16 years 8 months ago
Actions as Space-Time Shapes
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...