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GRAPHICSINTERFACE
1996
15 years 7 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
218
Voted
CVPR
2012
IEEE
13 years 8 months ago
Video segmentation by tracing discontinuities in a trajectory embedding
Our goal is to segment a video sequence into moving objects and the world scene. In recent work, spectral embedding of point trajectories based on 2D motion cues accumulated from ...
Katerina Fragkiadaki, Geng Zhang, Jianbo Shi
CVPR
2004
IEEE
16 years 8 months ago
Non-Rigid Shape and Motion Recovery: Degenerate Deformations
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
Jing Xiao, Takeo Kanade
ICRA
1993
IEEE
273views Robotics» more  ICRA 1993»
15 years 10 months ago
Increasing the Tracking Region of an Eye-In-Hand System by Singularity and Joint Limit Avoidance
A new control strategy is presented which visually tracks objects using a manipulator/camera system while simultaneously avoiding kinematic singularities and joint limits by movin...
Bradley J. Nelson, Pradeep K. Khosla
SIAMDM
1998
55views more  SIAMDM 1998»
15 years 5 months ago
Multiple Capacity Vehicle Routing on Paths
Consider the problem of transporting a set of objects between the vertices of a simple graph by a vehicle that traverses the edges of the graph. The problem of finding a shortest...
D. J. Guan, Xuding Zhu