We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Our goal is to segment a video sequence into moving objects and the world scene. In recent work, spectral embedding of point trajectories based on 2D motion cues accumulated from ...
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
A new control strategy is presented which visually tracks objects using a manipulator/camera system while simultaneously avoiding kinematic singularities and joint limits by movin...
Consider the problem of transporting a set of objects between the vertices of a simple graph by a vehicle that traverses the edges of the graph. The problem of finding a shortest...