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SIBGRAPI
2002
IEEE
14 years 2 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
CVPR
2004
IEEE
14 years 11 months ago
Non-Rigid Shape and Motion Recovery: Degenerate Deformations
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
Jing Xiao, Takeo Kanade
JCC
2006
110views more  JCC 2006»
13 years 9 months ago
Using internal and collective variables in Monte Carlo simulations of nucleic acid structures: Chain breakage/closure algorithm
: This article describes a method for solving the geometric closure problem for simplified models of nucleic acid structures by using the constant bond lengths approximation. The r...
Heinz Sklenar, Daniel Wüstner, Remo Rohs
BMVC
2002
13 years 11 months ago
Practical Generation of Video Textures using the Auto-Regressive Process
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...
ICTAI
2009
IEEE
14 years 4 months ago
FlockStream: A Bio-Inspired Algorithm for Clustering Evolving Data Streams
Existing density-based data stream clustering algorithms use a two-phase scheme approach consisting of an online phase, in which raw data is processed to gather summary statistics...
Agostino Forestiero, Clara Pizzuti, Giandomenico S...