The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
d Abstract) Aravindhan K Krishnan Madhava Krishna Supreeth Achar This paper presents an approach to explore an unknown indoor environment using vision as the sensing modality, t...
Aravindhan K. Krishnan, K. Madhava Krishna, Supree...
We develop a fast method to localize the level set method of Osher and Sethian (1988, Journal of Computational Physics) and address two important issues that are intrinsic to the l...
Danping Peng, Barry Merriman, Stanley Osher, Hongk...
We study the path planning problem, without obstacles, for closed kinematic chains with n links connected by spherical joints in space or revolute joints in the plane. The configu...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones