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AAAI
1996
13 years 11 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
ATAL
2010
Springer
13 years 10 months ago
Image based exploration for indoor environments using local features
d Abstract) Aravindhan K Krishnan Madhava Krishna Supreeth Achar This paper presents an approach to explore an unknown indoor environment using vision as the sensing modality, t...
Aravindhan K. Krishnan, K. Madhava Krishna, Supree...

Publication
1147views
15 years 8 months ago
PDE-based fast local level set method
We develop a fast method to localize the level set method of Osher and Sethian (1988, Journal of Computational Physics) and address two important issues that are intrinsic to the l...
Danping Peng, Barry Merriman, Stanley Osher, Hongk...
IJRR
2002
87views more  IJRR 2002»
13 years 9 months ago
Complete Path Planning for Closed Kinematic Chains with Spherical Joints
We study the path planning problem, without obstacles, for closed kinematic chains with n links connected by spherical joints in space or revolute joints in the plane. The configu...
Jeffrey C. Trinkle, R. James Milgram
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 9 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones