The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
: Locomotion and navigation of a surface walking/climbing robot – Planar Walker, based on a novel planar 8-bar mechanism are studied. The robot moves on a surface through decoupl...
Instruction window size is an important design parameter for many modern processors. Large instruction windows offer the potential advantage of exposing large amounts of instructi...
Alvin R. Lebeck, Tong Li, Eric Rotenberg, Jinson K...
In this paper, we propose an observable-area model of the scene for real-time cooperative object tracking by multiple cameras. The knowledge of partners’ abilities is necessary ...
A human-robot interface system is under development that takes into account the
exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...