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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 23 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICRA
2002
IEEE
85views Robotics» more  ICRA 2002»
14 years 14 days ago
Locomotion and Navigation of a Planar Walker Based on Binary Actuation
: Locomotion and navigation of a surface walking/climbing robot – Planar Walker, based on a novel planar 8-bar mechanism are studied. The robot moves on a surface through decoupl...
I-Ming Chen, Song Huat Yeo
ISCA
2002
IEEE
80views Hardware» more  ISCA 2002»
14 years 14 days ago
A Large, Fast Instruction Window for Tolerating Cache Misses
Instruction window size is an important design parameter for many modern processors. Large instruction windows offer the potential advantage of exposing large amounts of instructi...
Alvin R. Lebeck, Tong Li, Eric Rotenberg, Jinson K...
ICPR
2000
IEEE
13 years 12 months ago
Incremental Observable-Area Modeling for Cooperative Tracking
In this paper, we propose an observable-area model of the scene for real-time cooperative object tracking by multiple cameras. The knowledge of partners’ abilities is necessary ...
Norimichi Ukita, Takashi Matsuyama
ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
13 years 12 months ago
A Human-Robot Interface Using an Interactive Hand Pointer that Projects a Mark in the Real Work Space
A human-robot interface system is under development that takes into account the exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...
Shin Sato, Shigeyuki Sakane