—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
Object identification—the task of deciding that two observed objects are in fact one and the same object—is a fundamental requirement for any situated agent that reasons about...
We describe a sound, terminating, and complete matching algorithm for terms built over flexible arity function symbols and context, function, sequence, and individual variables. C...
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
The provision of context-aware services in terms of the anytime/anywhere/anymedia paradigm requires the consideration of certain context properties in terms of time, location, devi...
Elisabeth Kapsammer, Wieland Schwinger, Werner Ret...