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IWANN
2005
Springer
14 years 27 days ago
Real-Time Spiking Neural Network: An Adaptive Cerebellar Model
Abstract. A spiking neural network modeling the cerebellum is presented. The model, consisting of more than 2000 conductance-based neurons and more than 50 000 synapses, runs in re...
Christian Boucheny, Richard R. Carrillo, Eduardo R...
ICIP
2006
IEEE
14 years 9 months ago
Content Adaptive Wyner-ZIV Video Coding Driven by Motion Activity
In distributed video coding (DVC), the video statistics are exploited, partially or totally at the decoder. A particular case of DVC, WynerZiv video coding deals with lossy source...
João Ascenso, Catarina Brites, Fernando Per...
INTETAIN
2005
Springer
14 years 27 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 18 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CCE
2006
13 years 7 months ago
A multiscale systems approach to microelectronic processes
This paper describes applications of molecular simulation to microelectronics processes and the subsequent development of techniques for multiscale simulation and multiscale syste...
Richard D. Braatz, Richard C. Alkire, Edmund G. Se...