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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IVA
2009
Springer
14 years 2 months ago
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents
Enabling virtual agents to quickly and accurately infer users’ psychological characteristics such as their personality could support a broad range of applications in education, t...
Jennifer L. Robison, Jonathan P. Rowe, Scott W. Mc...
SAINT
2003
IEEE
14 years 29 days ago
Virtual Collaboration Spaces: The EVE Community
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
IWDC
2004
Springer
153views Communications» more  IWDC 2004»
14 years 1 months ago
APPLE: A Novel P2P Based e-Learning Environment
With the rapid development of information technology, dramatic changes have been taken place in the fundamental ways that people acquire and disseminate knowledge. Various e-Learni...
Hai Jin, Zuoning Yin, Xudong Yang, Fucheng Wang, J...
C5
2005
IEEE
14 years 1 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi