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ICIP
2010
IEEE
13 years 4 months ago
GAME-theory-based cross-layer optimization for wireless DS-CDMA visual sensor networks
We propose a game-theory-based cross-layer optimization scheme for wireless Direct Sequence Code Division Multiple Access (DSCDMA) visual sensor networks. The scheme uses the Nash...
Lisimachos P. Kondi, Elizabeth S. Bentley
ICASSP
2011
IEEE
12 years 11 months ago
Analysis of non-coherent code tracking for NPSK systems in presence of noise and fading
Given the recent interest in non-binary forms of spreading sequences, there is a gap in knowledge on code tracking techniques for noise-like spreading codes. This paper presents t...
Ramin Vali, Stevan M. Berber
ICASSP
2011
IEEE
12 years 11 months ago
A flexible high-throughput hardware architecture for a gaussian noise generator
In this paper a exible, high-throughput, low-complexity additive white gaussian noise (AWGN) channel generator is presented. The proposed generator employs a Mersenne-Twister to g...
Ioannis Paraskevakos, Vassilis Paliouras
AAAI
2008
13 years 9 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
ICASSP
2009
IEEE
13 years 5 months ago
A reduced-reference video structural similarity metric based on no-reference estimation of channel-induced distortion
The reduced-reference (RR) approximation of a full-reference (FR) video quality assessment method is a convenient way to build evaluation metrics which are both intrinsically well...
Andrea Albonico, Giuseppe Valenzise, Matteo Naccar...