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ANSOFT
2000
104views more  ANSOFT 2000»
13 years 7 months ago
An experiment on creating scenario profiles for software change
Scenario profiles are used increasingly often for the assessment of quality attributes during the architectural design of software systems. However, the definition of scenario pro...
PerOlof Bengtsson, Jan Bosch
COOPIS
2002
IEEE
14 years 28 days ago
Composing and Deploying Grid Middleware Web Services Using Model Driven Architecture
Rapid advances in networking, hardware, and middleware technologies are facilitating the development and deployment of complex grid applications, such as large-scale distributed co...
Aniruddha S. Gokhale, Balachandran Natarajan
AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
IJHR
2008
82views more  IJHR 2008»
13 years 8 months ago
A Team of Humanoid Game commentators
We present our work on creating a team of two humanoid robot commentators for soccer games of teams of four AIBO robots. The two humanoids stand on the side lines of the field, aut...
Manuela M. Veloso, Nicholas Armstrong-Crews, Sonia...