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ECCV
2010
Springer
14 years 1 months ago
Geometric Constraints for Human Detection in Aerial Imagery
In this paper, we propose a method for detecting humans in imagery taken from a UAV. This is a challenging problem due to small number of pixels on target, which makes it more diļ¬...
SIGGRAPH
2000
ACM
14 years 26 days ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
VRST
1999
ACM
14 years 24 days ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
CGI
1996
IEEE
14 years 20 days ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
SMILE
2000
Springer
14 years 2 days ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum