In region machining, neighbouring regions may be close together, but disconnected. Boundary curves may also have unwanted geometric artifacts caused by approximation and discretis...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersect...