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SMA
2010
ACM
181views Solid Modeling» more  SMA 2010»
13 years 8 months ago
Merging and smoothing machining boundaries on cutter location surfaces
In region machining, neighbouring regions may be close together, but disconnected. Boundary curves may also have unwanted geometric artifacts caused by approximation and discretis...
Weishi Li, Ralph R. Martin, Frank C. Langbein
CGA
2008
13 years 8 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGF
2008
217views more  CGF 2008»
13 years 8 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
CGF
2008
109views more  CGF 2008»
13 years 8 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
IJCV
2007
120views more  IJCV 2007»
13 years 8 months ago
Projective Visual Hulls
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersect...
Svetlana Lazebnik, Yasutaka Furukawa, Jean Ponce