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VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 1 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
SIGGRAPH
1998
ACM
13 years 12 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
SIGGRAPH
1999
ACM
13 years 12 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
SIGGRAPH
1998
ACM
13 years 12 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
ICDCSW
2003
IEEE
14 years 28 days ago
CATP: A Context-Aware Transportation Protocol for HTTP
— The rendering mechanism used in Web browsers have a significant impact on the user behavior and delay tolerance of retrieval. The head-of-line blocking phenomena prevents the ...
Huamin Chen, Prasant Mohapatra