The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Wavelet-based image compression has been suggested previously as a means to evaluate and compare both traditional and reconfigurable computers in terms of performance and resource ...
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
We describe an algorithm for computing an image signature, suitable for first-stage screening for duplicate images. Our signature relies on relative brightness of image regions, a...
We present an algorithm for illumination invariant 3D model based tracking and video compression. While model-based coding schemes are well developed, the compression rate reduces...