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SI3D
2003
ACM
14 years 3 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
ISCA
2012
IEEE
262views Hardware» more  ISCA 2012»
12 years 25 days ago
Boosting mobile GPU performance with a decoupled access/execute fragment processor
Smartphones represent one of the fastest growing markets, providing significant hardware/software improvements every few months. However, supporting these capabilities reduces the...
Jose-Maria Arnau, Joan-Manuel Parcerisa, Polychron...
EGH
2004
Springer
14 years 3 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
SI3D
2006
ACM
14 years 4 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
PG
2003
IEEE
14 years 3 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...