We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
In many practical reinforcement learning problems, the state space is too large to permit an exact representation of the value function, much less the time required to compute it. ...
— This paper presents a new reinforcement learning algorithm for accelerating acquisition of new skills by real mobile robots, without requiring simulation. It speeds up Q-learni...
Abstract. We present an implementation of model-based online reinforcement learning (RL) for continuous domains with deterministic transitions that is specifically designed to achi...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previously, shaping has been heuristically motivated and implemented. We provide a for...