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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICML
2005
IEEE
14 years 8 months ago
Interactive learning of mappings from visual percepts to actions
We introduce flexible algorithms that can automatically learn mappings from images to actions by interacting with their environment. They work by introducing an image classifier i...
Justus H. Piater, Sébastien Jodogne
ICMLA
2010
13 years 5 months ago
Incremental Learning of Relational Action Rules
Abstract--In the Relational Reinforcement learning framework, we propose an algorithm that learns an action model allowing to predict the resulting state of each action in any give...
Christophe Rodrigues, Pierre Gérard, C&eacu...
ATAL
2009
Springer
14 years 2 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
ATAL
2004
Springer
14 years 1 months ago
A Pheromone-Based Utility Model for Collaborative Foraging
Multi-agent research often borrows from biology, where remarkable examples of collective intelligence may be found. One interesting example is ant colonies’ use of pheromones as...
Liviu Panait, Sean Luke