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AAMAS
2007
Springer
14 years 1 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
ECML
2003
Springer
14 years 28 days ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
SARA
2005
Springer
14 years 1 months ago
The Cruncher: Automatic Concept Formation Using Minimum Description Length
Abstract. We present The Cruncher, a simple representation framework and algorithm based on minimum description length for automatically forming an ontology of concepts from attrib...
Marc Pickett, Tim Oates
AGI
2008
13 years 9 months ago
An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life
A teaching methodology called Imitative-Reinforcement-Corrective (IRC) learning is described, and proposed as a general approach for teaching embodied non-linguistic AGI systems. I...
Ben Goertzel, Cassio Pennachin, Nil Geisweiller, M...
CSL
2010
Springer
13 years 7 months ago
Bayesian update of dialogue state: A POMDP framework for spoken dialogue systems
This paper describes a statistically motivated framework for performing real-time dialogue state updates and policy learning in a spoken dialogue system. The framework is based on...
Blaise Thomson, Steve Young