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» Multiagent Systems in Information-Rich Environments
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PERCOM
2008
ACM
13 years 8 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
AGI
2011
13 years 16 days ago
Compression and Intelligence: Social Environments and Communication
Compression has been advocated as one of the principles which pervades inductive inference and prediction - and, from there, it has also been recurrent in definitions and tests of...
David L. Dowe, José Hernández-Orallo...
ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada
ATAL
2007
Springer
14 years 3 months ago
On the robustness of preference aggregation in noisy environments
In an election held in a noisy environment, agents may unintentionally perturb the outcome by communicating faulty preferences. We investigate this setting by introducing a theore...
Ariel D. Procaccia, Jeffrey S. Rosenschein, Gal A....