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AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
CIA
2004
Springer
14 years 1 months ago
A-Globe: Agent Platform with Inaccessibility and Mobility Support
At present several Java-based multi-agent platforms from different developers are available, but none of them fully supports agent mobility and communication inaccessibility. They...
David Sislák, Milan Rollo, Michal Pechoucek
AE
2003
Springer
14 years 1 months ago
Co-evolution in Artificial Ecosystems: Competition and Cooperation Using Allellopathy
This paper presents simulations of long-term co-evolution in simple artificial ecosystems composed of different plant species. Artificial plants and plant communities, evolving in ...
Claude Lattaud
IJMMS
1998
153views more  IJMMS 1998»
13 years 7 months ago
Brahms: simulating practice for work systems design
A continuing problem in business today is the design of human-computer systems that respect how work actually gets done. The overarching context of work consists of activities, wh...
William J. Clancey, Patricia Sachs, Maarten Sierhu...
WSC
2001
13 years 9 months ago
The design of a web-based training system for simulation analysis
Simulation beginners often spend a great amount of time to accumulate the knowledge as well as the experience to overcome the technical complexity of computer simulation. Limited ...
Yu-Hui Tao, Shin-Ming Guo