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ACMACE
2005
ACM
15 years 10 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 10 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
MM
2005
ACM
118views Multimedia» more  MM 2005»
15 years 10 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
MM
2005
ACM
371views Multimedia» more  MM 2005»
15 years 10 months ago
Data grid for large-scale medical image archive and analysis
Storage and retrieval technology for large-scale medical image systems has matured significantly during the past ten years but many implementations still lack cost-effective backu...
H. K. Huang, Aifeng Zhang, Brent J. Liu, Zheng Zho...
MM
2005
ACM
103views Multimedia» more  MM 2005»
15 years 10 months ago
Simulated virtual market place by using voiscape communication medium
We are developing a new voice communication medium called voiscape. Voiscape enables natural and seamless bi-directional voice communication by using sound to create a virtual sou...
Yasusi Kanada
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