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NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISVLSI
2005
IEEE
169views VLSI» more  ISVLSI 2005»
14 years 3 months ago
High Performance Array Processor for Video Decoding
high NRE cost. Therefore, general purpose programmable processors using software to perform various functions become more attractive since programmability can simplify system devel...
J. Lee, Narayanan Vijaykrishnan, Mary Jane Irwin
MM
2005
ACM
171views Multimedia» more  MM 2005»
14 years 3 months ago
Semantic manifold learning for image retrieval
Learning the user’s semantics for CBIR involves two different sources of information: the similarity relations entailed by the content-based features, and the relevance relatio...
Yen-Yu Lin, Tyng-Luh Liu, Hwann-Tzong Chen
MM
2005
ACM
167views Multimedia» more  MM 2005»
14 years 3 months ago
Evaluation axes for medical image retrieval systems: the imageCLEF experience
Content–based image retrieval in the medical domain is an extremely hot topic in medical imaging as it promises to help better managing the large amount of medical images being ...
Henning Müller, Paul Clough, William R. Hersh...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...