Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
—As it is true for human perception that we gather information from different sources in natural and multi-modality forms, learning from multi-modalities has become an effective ...
In order to solve medical multimodal queries, we propose to split the queries in different dimensions using ontology. We extract both textual and visual terms depending on the ont...