In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
A common effect of aging is decline in spatial cognition. This is an issue for all elders, but particularly for elder drivers. To address this driving issue, we propose a novel co...
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...