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CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SIGUCCS
2005
ACM
14 years 1 months ago
An augmented campus design for context-aware service provision
This paper deals with the design of a multi-modal system for pervasive context-aware service provision and humanenvironment interaction in augmented environments by the use of Per...
Alessandro Genco, Giuseppe Reina, Paolo Raccuglia,...
CHI
2010
ACM
14 years 2 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
ECBS
2005
IEEE
126views Hardware» more  ECBS 2005»
14 years 1 months ago
Toward Introducing Notification Technology into Distributed Project Teams
Software development can be thought of as the evolution act requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and r...
Jamie L. Smith, Shawn A. Bohner, D. Scott McCricka...
CN
2000
82views more  CN 2000»
13 years 7 months ago
I-Views: a community-oriented system for sharing streaming video on the Internet
Streaming media is pervasive on the Internet now and is continuing to grow rapidly. Most streaming media systems have adopted the model of broadcast. Unfortunately, the nature of ...
Pengkai Pan, Glorianna Davenport