Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
The multi-objective covariance matrix adaptation evolution strategy (MO-CMA-ES) is an evolutionary algorithm for continuous vector-valued optimization. It combines indicator-based...
We introduce potential fitness, a variant of fitness function that operates in the space of schemata and is applicable to tree-based genetic programing. The proposed evaluation ...
In recent years, interest in studying evolutionary algorithms (EAs) for dynamic optimization problems (DOPs) has grown due to its importance in real-world applications. Several app...