Sciweavers

348 search results - page 18 / 70
» Multimodal interaction with a virtual character in interacti...
Sort
View
CHI
2009
ACM
14 years 9 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
CHI
2006
ACM
14 years 2 months ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
CACM
2000
116views more  CACM 2000»
13 years 8 months ago
Embodied Conversational Interface Agents+
People engage in small talk and conversational storytelling to provide information in engaging ways and to serve interpersonal goals such as building rapport and credibility. Embo...
Justine Cassell
ACMACE
2006
ACM
14 years 2 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
AIIDE
2006
13 years 10 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini