Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
This paper describes an augmented reality (AR) multimodal interface that uses speech and paddle gestures for interaction. The application allows users to intuitively arrange virtu...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...