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CONIELECOMP
2006
IEEE
14 years 2 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
COOPIS
2002
IEEE
14 years 1 months ago
An Evolvable Framework for Perceptual Collaborative Applications
The Neem Platform is a research test bed for Project Neem, concerned with the development of socially and culturally aware collaborative systems in a wide range of domains, through...
Paulo Barthelmess, Clarence A. Ellis, The Neem Pla...
SIGUCCS
2005
ACM
14 years 2 months ago
An augmented campus design for context-aware service provision
This paper deals with the design of a multi-modal system for pervasive context-aware service provision and humanenvironment interaction in augmented environments by the use of Per...
Alessandro Genco, Giuseppe Reina, Paolo Raccuglia,...
AIIDE
2006
13 years 10 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
HAPTICS
2007
IEEE
14 years 3 months ago
Role of vision on haptic length perception
When a human recognize length of an object while exploring it with their index finger, haptic and visual sensation both provide information for estimating the length of the object...
Akinori Kumazaki, Kazunori Terada, Akira Ito