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INTETAIN
2005
Springer
14 years 1 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
SEMWEB
2010
Springer
13 years 2 months ago
Accessing the Web of Data through embodied virtual characters
The amount of data published on the Semantic Web has witnessed a tremendous growth in the last years to which the Linked Open Data (LOD) project has contributed significantly. Whil...
Philipp Cimiano, Stefan Kopp
IJIGS
2002
63views more  IJIGS 2002»
13 years 7 months ago
Generating Dynamic Storylines Through Characters' Interactions
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
CHI
2007
ACM
13 years 9 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
IVA
2001
Springer
13 years 12 months ago
Agents' Interaction in Virtual Storytelling
Marc Cavazza, Fred Charles, Steven J. Mead