We present a novel method to obtain a 3D Euclidean reconstruction of both the background and moving objects in a video sequence. We assume that, multiple objects are moving rigidl...
In this paper, the geometry of a general class of projections from ??? to ?! is examined, as a generalization of classic multiple view geometry in computer vision. It is shown that...
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
Current state-of-the-art image-based scene reconstruction
techniques are capable of generating high-fidelity 3D
models when used under controlled capture conditions.
However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
In many cases self-calibration is not able to yield a unique solution for the 3D reconstruction of a scene. This is due to the occurrence of critical motion sequences. If this is ...