We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Abstract— Motion discontinuities arise when there are occlusions or multiple moving objects in the scene that is imaged. Conventional regularization techniques use smoothness con...
Wei-Ge Chen, Georgios B. Giannakis, N. Nandhakumar
This paper describes a novel algorithm for the efficient synthesis of high-quality virtual views from only two input images. The emphasis is on the recovery of continuity of objec...
Abstract. In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress b...
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...