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WSCG
2004
165views more  WSCG 2004»
13 years 9 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
CCGRID
2010
IEEE
13 years 9 months ago
Cooperative Multitasking for GPU-Accelerated Grid Systems
Exploiting the graphics processing unit (GPU) is useful to obtain higher performance with a less number of host machines in grid systems. One problem in GPU-accelerated grid system...
Fumihiko Ino, Akihiro Ogita, Kentaro Oita, Kenichi...
GG
2010
Springer
13 years 9 months ago
On the Computation of McMillan's Prefix for Contextual Nets and Graph Grammars
In recent years, a research thread focused on the use of the unfolding semantics for verification purposes. This started with a paper by McMillan, which devises an algorithm for co...
Paolo Baldan, Alessandro Bruni, Andrea Corradini, ...
GECCO
2008
Springer
155views Optimization» more  GECCO 2008»
13 years 9 months ago
Towards memoryless model building
Probabilistic model building methods can render difficult problems feasible by identifying and exploiting dependencies. They build a probabilistic model from the statistical prope...
David Iclanzan, Dumitru Dumitrescu
IJCV
2008
129views more  IJCV 2008»
13 years 8 months ago
Minimal Aspect Distortion (MAD) Mosaicing of Long Scenes
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Alex Rav-Acha, Giora Engel, Shmuel Peleg