Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems,...
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
Light field rendering is a fundamental method for synthesizing free-viewpoint images from a set of multi-viewpoint images. In the simplest case, the scene structure is approximate...
This paper describes a new approach to color image rendering for mixed reality applications. The approach has two steps. The first uses neural network based photometric stereo to ...
Haruki Kawanaka, Kenji Funahashi, Robert J. Woodha...