An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Abstract This paper shows a technique that allows adaptive user interfaces, spanning multiple devices, to be rendered from the task specification at runtime taking into account the...
The aim of Optical Motion Capture is to sequentially estimate the true state X of the subject (generally an articulated body) at any time instant tk from a set of data Dk, capture...