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MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 2 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
SI3D
1997
ACM
14 years 1 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
TOG
2008
123views more  TOG 2008»
13 years 9 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
CADUI
2004
13 years 10 months ago
Generating Context-Sensitive Multiple Device Interfaces from Design
Abstract This paper shows a technique that allows adaptive user interfaces, spanning multiple devices, to be rendered from the task specification at runtime taking into account the...
Tim Clerckx, Kris Luyten, Karin Coninx
ICIP
2004
IEEE
14 years 10 months ago
Markerless motion capture with single and multiple cameras
The aim of Optical Motion Capture is to sequentially estimate the true state X of the subject (generally an articulated body) at any time instant tk from a set of data Dk, capture...
Paris Kaimakis, Joan Lasenby