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» Multiple color texture map fusion for 3D models
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TVCG
2008
152views more  TVCG 2008»
13 years 8 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
ICRA
2002
IEEE
130views Robotics» more  ICRA 2002»
14 years 1 months ago
Combining Laser Range, Color, and Texture Cues for Autonomous Road Following
We describe results on combining depth information from a laser range-finder and color and texture image cues to segment ill-structured dirt, gravel, and asphalt roads as input t...
Christopher Rasmussen
PRL
2010
112views more  PRL 2010»
13 years 7 months ago
Reversible color-to-gray mapping using subband domain texturization
— The concept of reversible conversion of color images to gray ones has been recently introduced. Colors are mapped to textures and from the textures the receiver can recover the...
Ricardo L. de Queiroz
ICPR
2006
IEEE
14 years 9 months ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
SI3D
2006
ACM
14 years 2 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto