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2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 12 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
CHI
1995
ACM
13 years 11 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
DAGM
2008
Springer
13 years 9 months ago
Model-Based Motion Capture for Crash Test Video Analysis
Abstract. In this work, we propose a model-based approach for estimating the 3D position and orientation of a dummy's head for crash test video analysis. Instead of relying on...
Juergen Gall, Bodo Rosenhahn, Stefan Gehrig, Hans-...
CVPR
2010
IEEE
13 years 11 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
CIBCB
2009
IEEE
13 years 5 months ago
Shape modeling and clustering of white matter fiber tracts using fourier descriptors
Reliable shape modeling and clustering of white matter fiber tracts is essential for clinical and anatomical studies that use diffusion tensor imaging (DTI) tractography techniques...
Xuwei Liang, Qi Zhuang, Ning Cao, Jun Zhang