Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilit...
Abstract This paper shows a technique that allows adaptive user interfaces, spanning multiple devices, to be rendered from the task specification at runtime taking into account the...
As users interact with an increasing array of personal computing devices, maintaining consistency of data across those devices becomes significantly more difficult. Typical soluti...
David L. Roberts, Sooraj Bhat, Charles Lee Isbell ...
We present various adaptations of the EdgeWrite unistroke text entry method that work on multiple computer input devices: styluses, touchpads, displacement and isometric joysticks...