Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
We consider the problem of learning Gaussian multiresolution (MR) models in which data are only available at the finest scale and the coarser, hidden variables serve both to captu...
Myung Jin Choi, Venkat Chandrasekaran, Alan S. Wil...
In the field of detection and monitoring of dynamic objects in quasi-static scenes, background subtraction techniques where background is modeled at pixel-level, although showing ...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
Visual action recognition is an important problem in computer vision. In this paper, we propose a new method to probabilistically model and recognize actions of articulated object...