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WSCG
2004
282views more  WSCG 2004»
13 years 10 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
IPPS
1996
IEEE
14 years 1 months ago
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Hiroaki Kobayashi, Hitoshi Yamauchi, Yuichiro Toh,...
SIGGRAPH
2000
ACM
14 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
GRAPHICSINTERFACE
2001
13 years 10 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
CAIP
2009
Springer
165views Image Analysis» more  CAIP 2009»
14 years 3 months ago
Texture Editing Using Frequency Swap Strategy
A fully automatic colour texture editing method is proposed, which allows to synthesise and enlarge an artificial texture sharing anticipated properties from its parent textures. ...
Michal Haindl, Vojtech Havlícek