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SIGGRAPH
1996
ACM
14 years 1 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
14 years 3 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
CGF
2008
151views more  CGF 2008»
13 years 9 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
AAAI
2008
13 years 11 months ago
A Fast Data Collection and Augmentation Procedure for Object Recognition
When building an application that requires object class recognition, having enough data to learn from is critical for good performance, and can easily determine the success or fai...
Benjamin Sapp, Ashutosh Saxena, Andrew Y. Ng
RT
2001
Springer
14 years 1 months ago
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modelin...
Frédo Durand, Victor Ostromoukhov, Mathieu ...