Many multiresolution methods have been proposed. Most of them emphasize accuracy and hence are slow. Some methods may be fast, but they may not preserve the geometry of the model....
Rynson W. H. Lau, Mark Green, Danny S. P. To, Jani...
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...