We present a method for deforming piecewise linear 3D curves with constant length constraint. We show how this constraint can be integrated into a multiresolution editing tool all...
Converting point samples and/or triangular meshes to a more compact spline representation for arbitrarily topology is both desirable and necessary for computer vision and computer ...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
—Recently, multiresolution visualization methods have become an indispensable ingredient of real-time interactive postprocessing. The enormous databases, typically coming along w...