Multiresolution representations of 3D surfaces make it possible to concentrate the efforts of a modification at the appropriate level of detail. This paper introduces a multiresol...
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
As the logical next step after sequencing the mouse genome, biologists have developed laboratory methods for rapidly determining where each of the 30K genes in the mouse genome is...
Joe D. Warren, Tao Ju, Gregor Eichele, Christina T...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...