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CGF
2011
12 years 11 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
IROS
2007
IEEE
254views Robotics» more  IROS 2007»
14 years 1 months ago
3D datasets segmentation based on local attribute variation
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
Carla Silva Rocha Aguiar, Sébastien Druon, ...
WCRE
2003
IEEE
14 years 22 days ago
GUI Ripping: Reverse Engineering of Graphical User Interfaces for Testing
Graphical user interfaces (GUIs) are important parts of today’s software and their correct execution is required to ensure the correctness of the overall software. A popular tec...
Atif M. Memon, Ishan Banerjee, Adithya Nagarajan
NIPS
2008
13 years 9 months ago
Natural Image Denoising with Convolutional Networks
We present an approach to low-level vision that combines two main ideas: the use of convolutional networks as an image processing architecture and an unsupervised learning procedu...
Viren Jain, H. Sebastian Seung