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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CORR
2006
Springer
93views Education» more  CORR 2006»
13 years 7 months ago
Multirobot rendezvous with visibility sensors in nonconvex environments
This paper presents a coordination algorithm for mobile autonomous robots. Relying upon distributed sensing, the robots achieve rendezvous, that is, they move to a common location....
Anurag Ganguli, Jorge Cortés, Francesco Bul...
IPPS
1998
IEEE
13 years 11 months ago
Deriving Efficient Cache Coherence Protocols through Refinement
Abstract. We address the problem of developing efficient cache coherence protocols implementing distributed shared memory (DSM) using message passing. A serious drawback of traditi...
Ratan Nalumasu, Ganesh Gopalakrishnan
ADAEUROPE
2007
Springer
14 years 1 months ago
Modelling Remote Concurrency with Ada
When developing concurrent software, a proper engineering practice is to choose a good level of abstraction for expressing concurrency control. Ideally, this level should provide p...
Claude Kaiser, Christophe Pajault, Jean-Fran&ccedi...
SIGMETRICS
2010
ACM
201views Hardware» more  SIGMETRICS 2010»
14 years 7 days ago
Transparent, lightweight application execution replay on commodity multiprocessor operating systems
We present S, the first system to provide transparent, lowoverhead application record-replay and the ability to go live from replayed execution. S i...
Oren Laadan, Nicolas Viennot, Jason Nieh