Converting a quadrilateral input mesh into a C1 surface with one bi-3 tensorproduct spline patch per facet is a classical challenge. We give explicit local averaging formulas for ...
We present efficient and robust algorithms for intersecting a freeform surface with a ringed surface or a ruled surface. A ringed surface is given as a one-parameter family of cir...
We explore the use of multi-finger input to emulate full mouse functionality, such as the tracking state, three buttons, and chording. We first present the design space for such t...
Justin Matejka, Tovi Grossman, Jessica Lo, George ...
GazeTop is a tabletop system that tracks multi-user eye movement in a co-located setting. Knowledge of eye movement is highly relevant to tabletop interaction: eyes can point to d...
In this panel, we explore the role emerging transitive materials, like flexible thin-film displays, multi-touch input skins, e-textiles, micro-actuators and Claytronics might play...