A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
In this paper, we present a novel modeling method for synthesizing rough surfaces using discrete surface growth models. We employ a two-pass method. Initial point cluster data is ...
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Paper, sheet metal, and many other materials are approximately unstretchable. The surfaces obtained by bending these materials can be flattened onto a plane without stretching or ...