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SIGGRAPH
2010
ACM
14 years 2 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
SIGGRAPH
1994
ACM
14 years 2 months ago
A framework for the analysis of error in global illumination algorithms
In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
James Arvo, Kenneth E. Torrance, Brian E. Smits
SGP
2004
14 years 24 days ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas
CG
2007
Springer
13 years 10 months ago
A fast all nearest neighbor algorithm for applications involving large point-clouds
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varsh...
GRAPP
2011
12 years 10 months ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...